Living Arch Meat Brain (L.A.M.B.)


Level KXP Psi
mMG SU
TH
10.36-- ----1
223.17-- ----1
377.283- ----1
4101.394- ----1
5661.7A5- ----1
61076.4B62 ----1
71563.1C73 ----1
82193.8D84 ----1
92960.5E95 ----1
103753.2FA6 1---1
114545.9GB7 2---1
125338.6HC8 3---1
136131.3ID9 4---1
146924JEA 5---1
157716.7KFB 61--1
168509.4LGC 72--1
179302.1MHD 83--1
1810094.8NIE 94--1
1910887.5OJF A5--1
2011680.2PKG B6--1
2112472.9QLH C7--1
2213265.6RMI D8--1
2314058.3SNJ E9--1
2414851TOK FA--1
2515643.7UPL GB--1
2616436.4VQM HC--1
2717229.1WRN ID--1
2818021.8XSO JE--1
2918814.5YTP KF--1
3019607.2ZUQ LG--1
3120399.9[VR MH--1
3221192.6\WS NI--1
3321985.3]XT OJ--1
3422778^YU PK--1
3523570.7_ZV QL--1
3624363.4`[W RM1--1
Requisites:Con 19, Int 30, Wis 25, Chr 19, 3 Class Slots
Alignment:any
HD/level:1d6
Weapon Prof.:& 2+level/3
To Hit Table:&--1
Save Table:Psi
Reference:RDM
Groups:Psionicist, Concordant(x1), Maxi
Complexity:CF=5
Gets +1M action. You cannot use P actions at all. You have no limbs. You Fly at LVL*3" (D).
PSPs = LVL*100. You get your (Int bonus)*LVL SL's in progression.
Enemies require a +LVL*2 or better weapon to hit you.
You may "material component" psionic powers, by spending 1V action.
Level N (every level): +1 psionic frequency this class can pick from. You do not need to spend research points to learn a frequency.
Level 1 ¶: Can use High Frequency Sampling, treat this as one category higher (if you use a minor, you get a major ability.)
Level 1: Sustain Int
Level 1: 1M, Eat a slain or helpless creature, 1/reset: It is Erased from the chalkboard; you gain one of it’s abilities permanently (similar to how Uncommoner3 works)(I don't know how you do this without a mouth but whatever).
Level 1: When casting (or choosing to channel) a power, you may spend N powers of that SL to get N times the effect, with a maximum multiplier of LVL. Halve the N in cost if you are specialized in the frequency.
Level N (every level): +1 instance of Exc Int for this class. This is not optional, you must take this, even if your Int bonus would go down. Bonuses for Int levels are in the table below. Your number of Nonweapon proficiencies is (Int score)*((# Exc Int instances)+2)/2.