| Level |
KXP |
Psi mMG SU |
TH |
| 1 | 0.3 | 6-- -- | --1 |
| 2 | 23.1 | 7-- -- | --1 |
| 3 | 77.2 | 83- -- | --1 |
| 4 | 101.3 | 94- -- | --1 |
| 5 | 661.7 | A5- -- | --1 |
| 6 | 1076.4 | B62 -- | --1 |
| 7 | 1563.1 | C73 -- | --1 |
| 8 | 2193.8 | D84 -- | --1 |
| 9 | 2960.5 | E95 -- | --1 |
| 10 | 3753.2 | FA6 1- | --1 |
| 11 | 4545.9 | GB7 2- | --1 |
| 12 | 5338.6 | HC8 3- | --1 |
| 13 | 6131.3 | ID9 4- | --1 |
| 14 | 6924 | JEA 5- | --1 |
| 15 | 7716.7 | KFB 61 | --1 |
| 16 | 8509.4 | LGC 72 | --1 |
| 17 | 9302.1 | MHD 83 | --1 |
| 18 | 10094.8 | NIE 94 | --1 |
| 19 | 10887.5 | OJF A5 | --1 |
| 20 | 11680.2 | PKG B6 | --1 |
| 21 | 12472.9 | QLH C7 | --1 |
| 22 | 13265.6 | RMI D8 | --1 |
| 23 | 14058.3 | SNJ E9 | --1 |
| 24 | 14851 | TOK FA | --1 |
| 25 | 15643.7 | UPL GB | --1 |
| 26 | 16436.4 | VQM HC | --1 |
| 27 | 17229.1 | WRN ID | --1 |
| 28 | 18021.8 | XSO JE | --1 |
| 29 | 18814.5 | YTP KF | --1 |
| 30 | 19607.2 | ZUQ LG | --1 |
| 31 | 20399.9 | [VR MH | --1 |
| 32 | 21192.6 | \WS NI | --1 |
| 33 | 21985.3 | ]XT OJ | --1 |
| 34 | 22778 | ^YU PK | --1 |
| 35 | 23570.7 | _ZV QL | --1 |
| 36 | 24363.4 | `[W RM1 | --1 |
|
| Requisites: | Con 19, Int 30, Wis 25, Chr 19, 3 Class Slots |
| Alignment: | any |
| HD/level: | 1d6 |
| Weapon Prof.: | & 2+level/3 |
| To Hit Table: | &--1 |
| Save Table: | Psi |
| Reference: | RDM |
| Groups: | Psionicist, Concordant(x1), Maxi |
| Complexity: | CF=5 |
| Gets +1M action. You cannot use P actions at all. You have no limbs. You Fly at LVL*3" (D). |
| PSPs = LVL*100. You get your (Int bonus)*LVL SL's in progression. |
| Enemies require a +LVL*2 or better weapon to hit you. |
| You may "material component" psionic powers, by spending 1V action. |
| Level N (every level): +1 psionic frequency this class can pick from. You do not need to spend research points to learn a frequency. |
| Level 1 ¶: Can use High Frequency Sampling, treat this as one category higher (if you use a minor, you get a major ability.) |
| Level 1: Sustain Int |
| Level 1: 1M, Eat a slain or helpless creature, 1/reset: It is Erased from the chalkboard; you gain one of it’s abilities permanently (similar to how Uncommoner3 works)(I don't know how you do this without a mouth but whatever). |
| Level 1: When casting (or choosing to channel) a power, you may spend N powers of that SL to get N times the effect, with a maximum multiplier of LVL. Halve the N in cost if you are specialized in the frequency. |
| Level N (every level): +1 instance of Exc Int for this class. This is not optional, you must take this, even if your Int bonus would go down. Bonuses for Int levels are in the table below. Your number of Nonweapon proficiencies is (Int score)*((# Exc Int instances)+2)/2. |
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